5/16/2023 0 Comments Shadow blade 3.5 feat![]() ![]() Fey Touched is a much better feat for a Bard, but you could also swap it for Alert, War Caster, or Lucky. I used to include Chef on this list, but the joke wasn’t funny enough (haha). Bountiful Luck is a racial feat that Halflings can use to share their luck for rerolling d20 ones with nearby allies as a reaction. Halflings make outstanding leaders due to their naturally humble, selfless nature. Spellcasting and inspiration are your focuses as you support friends. ![]() Armor guards your form while your eloquence supernaturally aids your allies. You’ve trained to defend yourself from harm, so you aren’t the weak link in your unit. You excel at inspiring and assisting your allies. Inspiring Leader + Moderately Armored + Bountiful Luck (Halfling only) + Fey Touched + Charisma Stat Boosts These feats help you inspire peasants and bolster allies. The College of Eloquence excels at social interactions and leadership. I’m picturing possibilities for carnival tricks and deceptions aplenty with this build. Each of these spells can be used for eerie ideas that cross your mind as you interact with others. Shadow Touched can get you several interesting spells, including Cause Fear, Silent Image, and Disguise Self. This would allow you to cast a verbal-only spell with your brain instead of your tongue! Vicious Mockery is an example of a verbal-only spell. Your DM might allow you to cast spells on creatures while ignoring verbal spellcasting components. You may not need Ability Score Improvements to reach a Charisma score of twenty, depending on your beginning stats and lineage. These feats come with stat boosts that are very useful for a bard. You can grant Bardic Inspiration with your mind alone (read the image caption on page 81 of TCoE. Musical notes are used to weave illusory magic to beguile and illustrate. Music has unlocked the power of the mind in unexpected ways. Telekinetic + Telepathic + Shadow Touched + Charisma Stat Boostsīards who possess supernatural powers will lend well to this combination of feats. This type of Bard is one to use illusions and other tricks to manipulate people. Mentalist: College of Spirits or Whispers As long as you know what you’re getting into, you can have fun with many feat options. While my recommendations will help you identify feats that suit a typical Bard, don’t shy away from feats that make your Bard unique. I mentioned before that Bards really are versatile jacks of all trades, so I’ve grouped my feat recommendations for the different Bard specialties I know and image players go for. Feats that boost stats are extra spicy for a Bard.ĭ&D 5e Bard Feats with Character Concepts Charisma is helpful for skill checks, spellcasting, and Bardic Inspiration. The Bard class has the luxury of focusing on its Charisma with slight investments in Dexterity and Constitution. My feat recommendations come from officially published sources, such as the PHB, TCoE, XGtE, etc. I’m guiding your Bard to the best feats and weeding out the worst. Some feats are better than others, so I’ll direct you to Bard feats that are worth your character’s time to learn.įeats are spread out through several books, making it difficult to settle on 5e’s best Bard feats. Feats are powerful customizations when coupled cleverly with class abilities. Welcome to the entertainer’s guide to the best feats for Bards in D&D 5e I’ll reveal the fashionable feats to earn your Bard acclaim throughout the realms of your TTRPG. This article contains affiliate links that add gold to our coffers. NormalĪttacks of opportunity occur after a foe has already moved within the area you threaten thus, you are unable to affect their movement with an attack.Featured art for this D&D 5e Bard Feats guide is property of Wizards of the Coast in the Tasha’s Cauldron of Everything book for D&D 5e. Since you use the Stand Still feat in place of your attack of opportunity, you may only do so a number of times pet round equal to the number of times per round you could make an attack of opportunity (normally just one). The foe must succeed at a Fortitude save against a DC equal to 10 + the damage you deal, or be unable to move into or out of the area you threaten-essentially, this ends the movement of a foe who is closing, and prevents any movement of a foe who is fleeing (if you are normally allowed an attack of opportunity against the fleeing foe). This is akin to a readied action, but Stand Still doesn't affect your initiative count or actual readied actions, if any. When a foe's movement would otherwise grant you an attack of opportunity, you may give up that attack and instead attack your foe prior to your foe's actual movement.
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